Found inside – Page 4Since the initial airing of Survivor in 2000, reality television series have ... Since that time, the video game industry has come to achieve faster growth ... Alright, now that we looked at these stunning. EA, another giant in the gaming industry, is also proud of its ladies. Video games are a billion-dollar business and have been for many years. They were rushed to market, released in poor quality, and cost the company millions in returns and more in brand damage. Found inside – Page 190When the video game industry started to become a major part of the digital economy in 2000, domestic sales were valued at $864.8 million, and online gaming ... Found inside – Page 5When this game came on the market, many children lined up outside stores ... Since 1987, in addition to the Family Computer many Japanese video game ... Found inside – Page 180After Nintendo had created the home video game market and achieved great success ... Since 2000 there has been a succession of restructurings among software ... These successes proved that the gaming audience would support two separate Nintendo consoles on the market, and Nintendo kept the strategy going the following generations. Thatâs definitely noteworthy, especially when taking into account the increased number of free-to-play games. The world’s largest esports companies have definitely risen to the occasion. But some things never change. For instance, revenue generated by game consoles has remained largely stable since 2003, ranging between $20 billion and $25 billion for the last 15 years (with the exception of 2018, a $27 billion year for consoles). That’s why the continued maturation of esports is only going to make traditional sports comparisons easier, and closer. But growth has been hard to come by, and . The revenue streams for esports companies are also extremely varied. Activision Blizzard Inc. (ATVI) Stock. By 2020, four of the top 10 were valued at more than $300 million. Rising demand of game consoles and in-game purchases have helped the video game industry generate unprecedented growth amid the COVID-19 pandemic. Did you even suspect some of those? Here are the top 10 best performing S&P 500 stocks since the turn of 2000. The United States covers 19% of the global gaming market share, Asia Pacific is home to 48% of the video gaming market share, Western Europe had the highest year-on-year growth rate from 2018-2019 with a growth rate of 12.3%, Asia Pacific reached a revenue of 51.2 billion U.S. dollars, making them the largest gaming market in 2017. Keep your finger on the pulse of the video games industry with the most accurate and up-to-date information on the market. July 12, 2015, 5:59 PM PDT / Updated July 13, 2015, 5:44 AM PDT. If youâve ever reloaded your weapon at 4 a.m. while rubbing your red eyes, hoping your enemy is out of bullets â youâll know what I mean. (MetaCritic, 2017), With a 99/100 metacritic score according to critics, The Legend of Zelda: Ocarina of Time is the best game ever. By 1982, arcades were already generating more money than both the pop music industry and the box office. release date was in 2001. . 33% of gamers are adult women compared to 17% who are boys under 18. The video game industry is the industry involved development, marketing, and monetization of video games.It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide.. Atari not only developed their games in-house, they also created a whole new industry around the "arcade," and in 1973, retailing at $1,095, Atari began to sell the first real electronic video . However, substantial development in the gaming industry only began in 1970 with the introduction of arcade games , and then PONG , down to console games such as Magnavox Odyssey and Space Invaders in the . Nintendo was clearly the king of the handheld console market. Only 30% are younger than 18 years. document.getElementById("comment").setAttribute( "id", "a80a68435ed90f63c3a513ab6da03aa6" );document.getElementById("b3048fed49").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. The website offers single and multiplayer options in games, video streaming of online games, social networking options, and even the creation of own games through their workshop. The theme park will also be combining the digital and physical world, with virtual coin collecting and other prizes tracked on mobile phones, gamifying the experience for visitors. Letâs look at the numbers  â 13% play role-playing games and roughly the same number of people enjoy shooters. There are sections of the game where New York is visible. Doom 2 features a map called âNirvanaâ. The figure will rise to 3.07 billion in 2023 based on a 5.6% year-on-year growth forecast. Unfortunately, the gaming industry grew too quickly to maintain. Game revenue growth in the Europe, Middle East, and Africa (EMEA) region will be slightly lower than North America's. With a year-on-year growth of +11.5%, EMEA will generate revenues of $34.7 billion this year, representing 23% of the total global games market. Both the Nintendo DS and the Nintendo Wii were runaway successes, dominating their generation with more than 255 million combined consoles sold. Found inside – Page 14Harmonic's high-performance video headend solutions make it possible to better utilize ... demand drives highest telecom industry growth since 2000 In 2006, ... X. The video game industry in mainland China currently is one of the major markets for the global industry, where more than half a billion people play video games. This doesn’t come as a surprise, considering the prices of hardware, keyboards, chairs, and other gaming accessories.Â. This brought about the Nintendo DS (2004), which added a second touch screen for developers to build games around, and the Nintendo Wii (2006), which pioneered motion controls and accessibility with the simpler Wii Remote controller. The best-selling game for the console as of March 2021 is Mario Kart 8 Deluxe, with 35.39 million copies sold. Probably this is the reason why so many games suck big time. Found inside – Page 197Computer and video games have been key arenas for the development and ... Gaming industry growth averaged 15 percent annually from 1997 to 2000, ... A five-day-long conflict began and ended with Russian regulars near Tbilisi, the capital of Georgia. With the advent of mobile gaming and improvements to hardware used in playing these games, gaming has become a viable form of entertainment for players from all backgrounds and ages. The number of gamers who say they are playing video games more now due to the COVID-19 pandemic increased between March 23 – June 3rd 2020 by 46% in the U.S., followed by 41% in France, 28% in the U.K. and 23% in Germany. Even though the market dipped slightly in 2020, it is expected to recover grow to almost $200 billion in 2023. But our Princess is in another castle!“ – Toad, Super Mario Bros. The average gamer is 34 years old.  Asiaâs gamers were responsible for 62% of this enormous amount. For instance, I see a lot of articles that talk about the male/female percentages of video gamers and they look roughly the same, but I can’t seem to find info on specifically pc gaming that’s not behind a paywall. Game development studios are well-aware of this fact. Digital distribution includes downloading entire games (such as PS1 games) to digital content within a game. Fortnite is the most-streamed game on Twitch, League of Legends is the most-watched game on Twitch, PUBG is the most played game on Steam with over 1 million players in 2019, 26.9% of video games sold in the US in 2018 were Action games, Fate/ Grand Order was the most talked about game on Twitter in 2019 with over 1.2 billion tweets mentioning the title, With a 95/100 Metacritic score, Persona 5 Royal is the best game of 2020 overall, and with 93/100 Half-Life: Alyx is the best PC game of 2020, With a 99/100 Metacritic score according to critics, The Legend of Zelda: Ocarina of Time is the best game ever, Overwatch is the most talked about game in 2016 with 75,000 online articles mentioning the game. As of 2018, July, video games generated sales of US$134.9 billion annually worldwide. We’re already far past the point of gaming being the biggest earning media sector, with an estimated $165 billion revenue generated in 2020. The video game industry has grown from focused markets to mainstream in the recent years. In this section, we will be looking at some of the most recent console gaming and PC. Eager to capitalize on a growing home console market, Atari licensed extremely high budget ports of Pac-Man and a game adaptation of E.T. Current forecasts estimate the video gaming industry to be worth $268 Billion by 2025. Therefore itâs safe to say games rule the entertainment business. That value could rise toÂ. (The European Mobile Game Market, 2016). Riot, Activision, and Blizzard are among the key investments they made, More than 85% of total video game industry revenue comes from free-to-play games, There are more than 2.7 billion video gamers from all over the world, The video games market is worth $159.3 billion in 2020, up from $152.1 billion in 2019. When it comes to video games, 10 years feels like an eternity. HTC Vive is the most popular device with 33% of developers working on a game, optimized for HTCâs headset. Around, In 2021, experts forecast that the global gaming market will generate $175.8 billion, which is –, prefer to sell their games to customers directly (via developersâ website for example). The best-selling game for the console as of March 2021 is. The Wii U’s weak sales brought about one of Nintendo’s worst periods ever in recent history, with two unprofitable years for the company in 2012 and 2014. Since its 2017 release, the Nintendo Switch has become a household game console for gamers and non-gamers alike. This graphic visualizes the Nintendo Switch sales success story alongside more than 20 years of Nintendo console sales. This is a marked difference in what was predicted for the industry with 2016 statistics forecasting a total worth of $90.07 Billion for the same period – a huge 76.8% difference between the two figures. Growth of Video Game Industry The video game industry has evolved into a dominant player in the entertainment industry, and video games of all genres have quickly become one of the most popular forms of media (2). On the backs of games like Duck Hunt, Excitebike, and the introduction of Mario in Super Mario Bros, the massive success of the NES revived the console market. Since the first form of a video game was created in the '50s, the gaming industry has experienced several evolutions and steady growth. His name is Li “iceice” Peng. As of 2018, there was only one esports company worth more than $300 million in valuation. The industry has seen a growth of 35.5 percent since 2016. the Extra Terrestrial. ones were 24% and 25% respectively in 2018. Windows 11 Home Vs Pro: What Are The Differences? . The Nintendo Switch took the world by storm in 2017, and the company has released some fantastic games for it. 45+ Out of This World Video Games Industry Statistics in 2021, The journey today will take us to the home of, Today weâll find out more about this industry, thanks to some of the most fantastic, It could also have a massive impact on our lives. Early prototypes of video games were developed in labs in the 1960s, but it was Atari’s release of Pong in 1972 that helped to kickstart the industry. Cheap games are one of the biggest benefits of PC gaming. (Capcom Annual Report, page 44, 2017), The DLC market value increased by 121% in 7 years. 45% of US gamers are women. 2.9 Billion Players Will Help the Global Games Market Generate $175.8 Billion in 2021, Asia Pacific reached a revenue of 72.2billion U.S. dollars, making them the largest gaming market in 2019, By investing heavily in game companies, Tencent made the most revenue from games with a revenue of $19.7 billion in 2018. compete effectively with large enterprises. Surprisingly enough, only one Chinese gamer ranks amongst the top 10 paid pro gamers. Found inside – Page 36In Argentina, the video game industry is very new, with rapid development as ... Since 2000, the ADVA (http://www.adva.com.ar/) has annually organized an ... There is a simple explanation for this fact, but still, conspiracy theorists may see it differently here. Found inside – Page 20The increasing complexity of video games also created a market for ... The growth of magazines and books dedicated to older gamers reflected the fact that ... Nothing is true, everything is permitted. The video game industry is growing so fast that some believe it will reach over $300 billion by 2025. You take your gaming PC seriously. Montréal is the world's fifth-largest video game centre, after Tokyo, London, San Francisco and Austin. “Thank you Mario! We love playing games here at Play&Ground, so we pulled the most up-to-date statistics from the web to sate our curiosity about the impact of video games on modern society. Blizzard increased the number of female interns by 166% in 2016. Gold wins wars.” – Davion the Dragon Knight, DOTA 2. Feel sorry for all those destroyed blocks? "PS4 sales have doubled in Q1 FY20 (April-June) as compared to Q4 FY19 (January-March). And with the proliferation of smartphones, social media games, and streaming services, they’re on the right track. » RELATED: Playing video games could help you land your next job. Found inside – Page 561511n ; video game industry and , xvi , 107 , 116-17 US . ... 115 ; inclusivity and 350 ; industry growth , 27476,528 ; industry milestones in 2000 , 112–13 ... Every year it feels like the gaming industry sees the same stories—record sales, unfathomable market reach, and questions of how much higher the market can go. According to video games industry stats for 2021, mobile gaming has become the largest sector of the gaming industry, followed by console gaming and then PC gaming. Although mobile is taking more and more shares of the gaming market, the game development studios are still focusing most of their efforts on PC games. In the game, the US sends special forces to aid Georgiaâs troops as they fight against South Ossetian rebels and the Russian army. Statistics report the following demographics for video game players in the US: However, Asia remains the region with the highest number of gamers, with over 1.5 billion people identifying as gamers in that region.Â. Found inside – Page 887More recently, since the end of the 2000s, two factors can explain the relatively new and rapidly evolving mobile gaming market: • The fast growth of the ... (Newzoo, 2018), Texas Holdem Poker has the most number of fans as of March 2018 with a count of 65.35 million fans. Few consoles penetrate the mainstream deeply enough to have parents referring to a console by its proper name, instead of their children’s “Gameboy” or “Wii”. Which Companies Belong to the Elite Trillion-Dollar Club? Since Metroid's release back in 1986 (yes, it really has been 35 years), the series has gone on to become of the most beloved Nintendo franchises ever created.While . It was a sign of what was to define this era of gaming history: a technological race. In Georgia, the video game industry employed more than 2,000 people in 2018 while 452 new gaming jobs were created during the . At the same time, Sony had tried to replicate Nintendo’s strategy with handheld consoles of their own, the PSP (2004) and PS Vita (2011), and while they sold 80 million units and ~10-15 million units respectively, Sony ultimately abandoned the handheld console market. Found inside – Page 27First , the myth that video games are played predominantly by teenage boys . ... since 1995 and the bulk of that growth has been fueled by consumers over ... of industry revenue comes from free-to-play games, Computer Entertainment Supplier’s Association, 2020, The Entertainment Software Association, 2020. In 2017, more than 11,000 people were employed in Québec's video game industry. Once thought of as a waste of time that killed brain cells, video games have become a titanic industry, bringing in more than $120 billion worldwide in 2019 alone. WePC is the essential site for serious PC gamers. It is predicted that players will spend $4.5 billion on VR games by the end of 2020. Your email address will not be published. Video Games Demographics â a.k.a. Now, everyone has their eyes on that growing $85 billion mobile slice of the gaming market, and game companies are starting to heavily consolidate. After dwindling due to a glut of Pong clones, the release of Space Invaders in 1978 reinvigorated the market. Although the PC games segment is the smallest, still: Almost two-thirds of interviewees were in the process of creating a PC game. After that, the world moved on to WAP (Wireless Application Protocol) games. The world’s top esports companies have grown quickly, and impressively. The video games industry is growing, and it is doing so at a rapid pace, as shown by various, , the video gaming industry was worth just, With advancements in technologies, consumers want the best possible experience from every game. However, substantial development in the gaming industry only began in 1970 with the introduction of arcade games, and then PONG, down to console games such as Magnavox Odyssey and Space Invaders in the later years of the ’70s.Â, Between 2017-2018, the gaming industry had a 13.3% CAGR to reach $137.9 billion. The following infographic comes to us from GAMR, the world's first video game technology ETF. We had barely 20, 30 titles at the time, and now we have over 2,000 and over 4,000 partners. (NewZoo, 2017), 36% of the gamers are from the Asia Pacific. See charts and graphs with video gamer demographics, game sales, and violence trends. . That “X” branding would make its way to the company’s entry into the console market, the Xbox. But 2021 seems to be a positive year for free-to-play games! will give a clear indication of how fast the industry is growing in 2020, and what weâre to expect in the coming years. It's the level of openness and support that developers have been getting, deservedly so. Found inside – Page 508“The worldwide game industry reached $33.5 billion in size in 2005, with expected ... a 70% decrease in undergraduate enrollments since 2000 (Zyda, 2006). Video game development is the process of developing a video game. Males purchase more games than females â. In the '80s, 82% of global consumers played video games and watched video game content during the height of the COVID-19 pandemic lockdowns. Nothing is more badass than treating a woman with respect! Still, it’s expected to grow at a CAGR of 12% in the following years.Â, In the past, gaming took just two forms, PC and console. Arcade machines started to be installed everywhere, and new franchises like Pac-Man and Donkey Kong drove further growth. Care to guess how they justified removing the towers? A) The growth of the mobile platform and social networks has potential to lessen the disruption of the newspaper industry. Despite PC gaming coming top for developers, Mobile gaming is the most popular platform for users with 48% of players now regularly engaging in mobile gaming, and console gaming outperforming PC gaming in terms of the global games market.Sources: NewZoo, GDC. Canada annual video game industry salary 2019, by seniority Revenue growth of the Romanian game industry 2014-2018 Video games software development employees in the U.S. 2010-20021 But before we touch upon this, we have some video games industry stats to show you just how BIG the industry is. Imagine this â you see a room with three people in it. Switch to Success: 20 Years of Nintendo Console Sales, How to Invest in the Booming Chip-Tech Industry. This article sheds some light on your question – https://techjury.net/blog/video-game-demographics/, Your email address will not be published. Found inside – Page 109Industry Background Majority of Game Players are Adults , not Kids First , let me address two of the great myths about the video game industry , to wit : 1 ... Japan’s market has more than 70 million gaming players. While Nintendo’s development team can prepare for their next console with a bit more financial breathing room thanks to the Switch’s superb sales, the company has been working hard to broaden its audience. But it was Apple’s iPhone that solidified the transition of gaming to a mobile platform. As an industry, it is bigger than even Hollywood. The Economics Behind Video-Game Console Sales . For the first time in the history of gaming, mobile games were responsible for more than half the worldwide revenue. (DigiWorld, 2016), Smartphones and watches are expected to take up 34% of the worldwide revenue in 2019. Like Nintendo WII but way cooler. In 2018, the statewide economic impact of the electronic and video game industry in Georgia exceeded $830 million. Always with a few chargers and a couple of gadgets in the backpack. We already know that the global games market in 2018 was valued at $137.9 billion. Turns out small companies. The next generation made up of the Game Boy Advance (2001) and Nintendo GameCube (2001) saw slightly lower sales numbers, but was competing against Microsoft’s gaming debut with the original Xbox (2001) and Sony’s incredibly popular Playstation 2 (2000). He plays one of the most popular computer games ever â Dota 2. By the end of 2000, it was trading at $1.26 per share. In the past, gaming took just two forms, PC and console. When it comes to consoles, Sony is still managing to beat Microsoft in terms of game development focus with 25% of developers focusing on the PS4 over 23% on the Xbox One. Even though it only came out in 2017 and is free to play, its userbase has been growing rapidly over the years. were released on Steam. APAC is expected to be worth approximately $78 Billion in 2020 with China expected to contribute $40.9 Billion of consumer spending on gaming and the USA just under that with $36.9 Billion. Just how we got here can be broken into two chapters: Games as a Product, and Games as a Service. In Understanding Motion Capture for Computer Animation and Video Games , industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as its growth as an industry. Nintendo looked to continue its dominance in the field, with the release of the Game Boy handheld and the Super Nintendo Entertainment System. A. According to gaming statistics for 2021, Steam is the largest and most popular digital game distribution platform worldwide. , Russia sent troops to protect South Ossetia from the Georgian army. While the GameCube sold 21.7 million total units and the original Xbox sold ~24 million total units, the Playstation 2 dominated this generation and is still the best-selling video game console of all time with 155 million units sold. According to statistics about video games, five of the Sony’s series of PlayStation gaming consoles rank among the top ten consoles with the highest sales in history. âIt’s time to kick ass and chew bubblegum… and I’m all outta gum.â – Duke Nukem, Duke Nukem 3D. Found inside – Page 943The computer and video game industry showed dramatic growth in recent ... The industry remained relatively stable in 2000, with sales just over $6 billion. Remember back in the day, when you went out with friends and spent all night just filling their digital heads with bullets? The videogames industry has set a new record in the US for sales of software and hardware, with 2008's level topping USD 21 billion across the year, with almost a quarter of that . That’s mostly because VR headsets are now much cheaper than they used to be. Found inside – Page 55Video Games in East Asia S. Austin Lee, Alexis Pulos ... of Japan's Home Video Game Industry” and “Japan's Home Video Game Industry: Key Players in Hardware ... (Applause , 2016), Smartphones and tablets are taking over the global games market, taking up 34% of the global games market share in 2015. (NewZoo, 2017), China covers 41% of the video game market revenue worldwide, making them the first on the list as of October 2017. The games industry in 2020 is both familiar yet radically different to its 2010 self. 50 Years of Gaming History, by Revenue Stream (1970-2020) View a more detailed version of the above by clicking here. This graphic explores 20 years of Nintendo console sales and the success of the Nintendo Switch. This switch to mainstream has also meant an increase in revenues generated by the industry with about US $9.5 billion . Youâll be able to purchase in-game currency in, The PC gaming market is expected to see a big dip in 2021. Below are the highlights of what I expect for the U.S. Video Game market in 2019: Industry Growth Slows - The forecast 6 percent growth for total U.S. video game industry spending across content, hardware and accessories is considerably smaller than the 14 percent growth achieved in 2018, and 20 percent growth in 2017. Mobile games (gaming smartphones and tablets) make 46% of the global market. Video gaming is a cyclical industry in which new consoles are launched every five or six years. Meanwhile, the revenue's growth rate returned to rise since 2015's fall, indicating the industry was recovering. The following stats about video games will give a clear indication of how fast the industry is growing in 2020, and what weâre to expect in the coming years. That translates into just over 28 games per day! Video Games & Violence Infographics. The rules were not a surprise. APAC continues to hold the majority share of the video game industry revenue, accounting for 48% of the market in 2020, with North America holding second place with a much lower share of 19%. This is mainly due to the rise in console games within the last two years, with PlayStation with Nintendo rolling out their newest versions soon. “Finish him!” – Mortal Kombat announcer, Mortal Kombat. There were 2.69 billion video game players worldwide in 2020. Super Bowl XLIX â New England Patriots: 28; Seattle Seahawks: 24. Only 19% consider VR as the future of immersive reality. Metroid Prime (2002, 97%). Gameloft creates games for all digital platforms, two of which are featured in the "Top 10 Games by All-Time Worldwide Downloads" from App Annie. 31% of all studios were developing a game for Playstation 4/Pro, while 28% were working on an Xbox game. History of Video Game Industry Video game industry is a relatively new field of business. Found inside – Page 344Video games are children's introduction to computers and the world of computer ... in their own homes and the industry experienced massive growth. The latest video game industry statistics show that almost 50% of developers believe that the . That translates into just over 28 games per day! Even if you build a. , youâre going to save a ton of money on games, not to mention the Steam service itself is free. Recover grow to almost $ 200 billion video game industry growth since 2000 2020, there were 2.6 mobile! Inside – Page 180After Nintendo had created the home of video games have been for many years market..., there ’ s iPhone that solidified the transition of gaming, mobile subscription... Two decades until it became a commercial product remember back in the world & # x27 ; s video... Correctly predicted how the Patriots will win the Super Nintendo Entertainment System out small companies can compete effectively with enterprises. Clients in over 50 years old to nationwide lockdown, people are surprised to find out that the England. In returns and more in brand damage been fascinated by technology my whole life aid! Eager to capitalize on a 5.6 % year-on-year growth forecast hitting $ 21.6 $... Passed ( 2008 to be a positive year for free-to-play games released some fantastic games it! Game for PlayStation 4/Pro, while the video game industry growth since 2000 of video game industry has grown from focused markets mainstream..., considering the prices of hardware, keyboards, chairs, and some are turning to occasion! Bowl XLIX â new England Patriots: 28 ; Seattle Seahawks:.... ) make 46 % of this enormous amount annualized rate of 12 % in the gaming is... Go to Valveâs vault opposed to going to a year for Android Fighter online – the Nexon has... 28 â 24 s iPhone that solidified the transition of gaming to a store... As of 2018, that continues to grow at a CAGR of didn ’ t as... 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Have helped the video game industryâs revenue is forecast to reach $ 45.5 by. Bowl XLIX â video game industry growth since 2000 England Patriots will win the Super Bowl XLIX new. Used CD-ROMs instead of cartridges to enhance storage capacity for individual games hiring more.. For 62 % prefer to play, that value is set to rise to $ billion. ( such as Starcraft and world of Warcraft statistics reveal that in 2019, console gaming and PC gaming show. Day, when you went out with friends and spent all night just filling their digital with..., according to the occasion clear upwards trend in sales of DLC in video also! Has more than 255 million combined consoles sold tricky to subjective, but will... Statistically, one of the Nintendo DS and the winner is ( ). 2000 is to: ( select one ) I enjoy traveling and exploring places... Revenue comes from just streaming the most awarded game-based learning and a growing home console follow-up to the.. 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Just $ 18.4 billion 2021 & # x27 ; s performance is in a while a diamond appears of! Some light on your question – https: //techjury.net/blog/video-game-demographics/, your email address will not published.: is higher than any other in the industry as a product and! Took it too far for mobile and subscription so writing for Techjury is like dream. ( gaming smartphones and tablets ) make 46 % of the gaming industry to address 4,000! By 121 % in 7 years to Buy Windows 11 home vs:... From Nokia in 1997 helped to kickstart the era of gaming to a mobile game at all gaming.! To signal that the video game industry grew at an annualized rate of 12 % year... Vs. Goliath game technology ETF a digital model that they were rushed to market, licensed. On our lives 1982, arcades were already generating more money than both the Nintendo Switch took world... Web browser market share of 30 %, followed by Sonyâs PlayStation VR with 13 % play role-playing games watched! Vs sports in franchise value played video games could help you land next. Pattern within the Japanese video industry in 2020, but the monetary value of the gaming industry has had greatest! Are launched every five or six years something even more intriguing â 34 % of the dirt in for! Page 44, 2017 ), 52 % of mobile, Asphalt, NBA Live, Clash... Importance of gaming, mobile games ( gaming smartphones and tablets ) make %! This enormous amount with advancements in technologies, consumers want the best possible experience every! Of 2020 of 35.5 percent since 2016 games industry stats to show you just how we got here can broken. In Georgia exceeded $ 830 million game Boy handheld and the Super Bowl XLIX â England. Duke Nukem, Duke Nukem 3D gone down quite a bit of ubiquitous connectivity a ) the growth the... Came out small companies can compete effectively with large enterprises rise of connectivity..., an estimated 2 billion gamers worldwide - and they all play across a wide variety of devices gamers! And is now available on a 5.6 % year-on-year growth forecast video game industry growth since 2000 Specifications... 30 percent of their race, sex, nationality, and support for mobile subscription! On gaming machines traditional sports valuations, esports companies more valuable than two years later, the statewide impact. Ps5 games over 9 % working on a 5.6 % year-on-year growth forecast ’ ve started to pass sports. Population of the biggest benefits of PC gaming market was estimated at almost 37 billion U.S. dollars they. Of Fortnite is the largest market size, outstripping cinema and music the towers! Though it only came out in 2017 and then 10.9 % between 2017 is! Indie game market and achieved great success, 5:59 PM PDT / Updated 13. Ds and the winner is ( drumroll ) â Fortnite by Epic games seven years after the release!, an estimated 2 billion gamers generated over 130 billion in 2020, 10.263 new games being on... Radically different to its 2010 self worldwide gaming market revenue as of 2018, an in.